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Anno 1503 chomikuj full#
You are forced to build a few production colonies and ship their goods to your main island, in full view of several pirate ships. There is not need to rush to build your colony – the pirates do not expand, so you can work up to 2000 population slowly on a small margin if you need to – just keep your cash-flow positive ?.
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Salt and Herbs are useful items to have later, so settling a ‘northern’ island such as this is not a bad move, even if you intend to use Sugarcane for Alcohol production when it becomes available. An alternative is to settle the Salt island (“g” on the map above) early in the game, and use it for Hop production. Rushing up to Citizen level and staking a claim to Sugarcane production early might be a viable tactic for an experienced player, however the small startup cash makes this hard to do (my experience here was to reach Citizen level with so little cash and income, that further development became very slow). Small Farms are convenient, but place a strain on your finances if built in volume. There are several possible strategies for dealing with early Alcohol demands. Their underlying disadvantage is a tendency towards infertile areas of land. Once you reach Citizen level, Jungle islands are a pleasure to work with because they can efficiently produce two basic items (Cloth and Alcohol), and (profitable) Silk Cloth as a bonus. Advance to Citizen level, if only to get access to Cotton and Sugarcane production on the starting island. The other islands are too small for 2000 Citizens, and a lack of resources prevents attaining Merchants. The 2000 population objective should be met on your starting island. They do not appear to replenish their supplies, so you cannot rely on them forever. They sell Tools, Alcohol, Food and Bricks. Pirates can make good trading partners, not least because they are cheap. Trade with the white flag up to stop your ship being fired upon. You will not be able to sustain them for long, but you will be able to build a Tool chain quickly without running out of Tools.Īn alternative is to start some Cloth production, build one ship, and trade with the pirates at their warehouse (“2” on the map above). A variation on this strategy is to carefully use your initial inventory of Food, Leather and Alcohol to bump the population up to 80 Settlers without building associated production facilities (you only need basic Cloth and Wood production). some industries operating inefficiently, many operating unprofitably), upgrading only 8 houses to Settler level (just enough to reach 80 Settlers and no more), and building only one Brick and Tool chain. This means providing only one of each thing needed to reach Settler level (i.e. If you are exceptionally careful, you can get Tool production running here using just under 60 Tools. Venetians eventually appear, but not initially. You have a small initial supply of Tools, which may run out before you are able to start Tool production or trade unless you are careful. On the positive side, you have more goods in stock than you would if you had just founded a new settlement. Your starting cash is less than generous, and your colony would be better defined as “a nice stretch of wall with a shipyard” than a settlement.
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You start on a Jungle island, which means you cannot produce things like Alcohol here efficiently early in the game: Alcohol requires Small Farms until you can build a Citizen population and access Sugarcane Plantations. The hardest part of this scenario is getting started, not defeating the pirates. Sugarcane, Cotton, Silk, Indigo, Stone, Ore, Gold.